codingecho

日々の体験などを書いてます

iOS

The solution of "​<Error>: Could not successfully update network info during initialization."

iOS

What happened The error message like below happened on iOS when launching an app and crash immediately. ​<Error>: Could not successfully update network info during initialization. Before this message happened, I purchased a lot of auto-renewal su</error>…

Reproduce transactions as new transaction id when repurchasing an auto-renewable subscription

I was building an app which has auto-renewable subscriptions. When I try to resubscribe the subscription I subscribed before, then iOS shows the dialog, “You’re currently subscribed to this.”, And enqueue all of the transactions I purchase…

App receipt on iOS can exceed the upper limit of the TEXT type on InnoDB

The TEXT type's upper limit of character is 65535 characters. App receipt's size, characters, can grow beyond the upper limit of the TEXT type. Therefore, I changed the type to MEDIUMTEXT type.

The test cases for In-App Purchase on iOS

iOS

I came up to implement In-App Purchase on iOS with Unity. I looked for the test cases for In-App Purchase, however, couldn't find their cases. Therefore, I memorize the test cases I checked myself. At first, please read In-App Purchase Bes…

CoreMLを使ったGenerative Adversarial NetworkのiOS Appを作る

English page iOS上でCoreMLを使って手書き文字を生成するアプリを作成しました。 手書き文字の生成からアプリの公開までをまとめておきたいと思います。 使ったソフトウェア Xcode 9.2 (9C40b) Docker 17.09.1-ce TensorFlow docker imagesha256:1bb38d61d2…

Create a Generative Adversarial Network iOS App with CoreML

I created the app that generates a handwritten image with CoreML on iOS. I'm going to explain the process to release this app from beginning to end. The software versions Xcode 9.2 (9C40b) Docker 17.09.1-ce TensorFlow docker imagesha256:1b…

Use native code on iOS with Unity Native Code in the Unity

First, write native code you used for iOS. Read this document I needed to write native code for the In-App Purchase on iOS. Then, just put your native code in the Assets/Plugins/iOS directory. The hierarchy like this; For example, using Ob…

I went to iOSDC 2017

I went to iOSDC 2017 on September 17th. This conference held for iOS developers on September from 16th to 17th at Waseda University. I heard these sessions: 飛び道具ではないMetal This session told us how to use Metal to render an image on …